Unreal Engine Game
Steam, console, PC builds — prototype to demo to release. Full Unreal Engine 5 game development — Blueprints + C++, Lumen, Nanite, MetaHumans, multiplayer. Indie scope to demo-pitch tier. Steam, Epic Games Store, console-port-ready.
What this service is
Unreal Engine 5 game development — for indie studios building toward Steam release, for publishers needing a polished demo to greenlight production, for funded teams adding senior leads to clear a milestone. We work on prototype, vertical slice, demo, or production-support contracts.
Pricing context
Industry premium (USA/AU): $40,000–$120,000 prototype · DARK: from $21,000 (≈50% under US premium)
How the price is formed
How we run it · 5 stages
Game design + scope
Week 1–2Concept, core gameplay loop, target platform, milestone definition.
Prototype
Week 3–8First playable. Core mechanic, basic level, placeholder art. Feel-testing.
Vertical slice
Week 9–14One polished level. Final art quality. Sound, music, UI. The pitchable thing.
Demo / production support
Week 15–18Extend the slice into 1–2 hours of playable. Or hand off to an internal team with full docs.
Polish + ship
Week 19–20Steam build configured, store page assets, press kit, launch trailer.
Tools & technology
Unreal Engine 5.4+
Nanite virtualised geometry, Lumen real-time GI, World Partition for open worlds, MetaHuman for characters.
Blueprint + C++
Visual scripting for design iteration, native C++ for performance-critical systems (multiplayer, AI, physics).
Perforce + GitLFS
Version control tuned for large binary assets — same setup Epic Games uses internally.
Steam SDK + EOS
Steamworks integration, Epic Online Services for cross-platform multiplayer, achievements, leaderboards.
What you receive
- Signed Steam build
- Demo build (1–2hr)
- Pitch trailer
- Press kit
Stack
Related portfolio work
Start a unreal engine game project
Reply within 24 hours · fixed quote within 48 hours · NDA standard.

