Every pixel.
Every polygon.
Every niche.
I'm Orest Moskal,
founder and owner of DARK Studio.
I started DARK to do one thing well: make 3D graphics that move people — investors, buyers, audiences, juries. After ten years in the industry, I built the studio I wished I'd had as a client. Senior hands on every brief. No subcontracting your project to interns. No surprises in the calendar. No drama in the inbox.
Today DARK covers the full 3D production stack — architectural visualization, product CGI, animation, character work, VFX, motion graphics, scanning, Gaussian Splat capture, VR · AR · MR, real-time engines, and more. We work with developers, architects, brands, and studios across the United States and Europe. Every project crosses my desk personally.
Gaussian Splat — reality you can walk through.
We capture real-world architecture at photographic fidelity using Gaussian Splatting. Every surface, every reflection, every light condition — preserved and explorable, in real time, in the browser.
Brands and architects who've shipped
through our pipeline.
From Zaha Hadid Architects' competition books to Samsung product launches, LG retail kiosks, New World Development sales suites, Tefal e-commerce sets, and Google branded experiences — DARK has supplied the 3D imagery, animation, and real-time builds.
Selected animations from the studio.
A curated look at recent cinematic walkthroughs, VR pilots and hero pieces produced in-house. Streamed directly from our archive — no compression tricks, no hidden cuts.
Recent projects.
A selection of work delivered across residential, commercial, hospitality, and public-sector commissions — from New York to Berlin to Dubai.
Trusted across industries
Common questions, plain answers.
If yours isn't here, write us — we usually answer same day.
Do you only work in architecture?
How long does a project take?
What does it cost?
Do you sign NDAs?
Where are you based?
Can a Gaussian Splat run on my phone?
Do you do work-for-hire or licensing?
How do I get started?
A quiet, precise process.
Four phases. Weekly delivery. No surprises. Built to match how architects, developers, and marketing teams actually make decisions.
Brief & brief-back.
We walk your drawings, your reference, your market. You leave with a fixed scope, a fixed fee, and a realistic calendar.
Modeling & direction.
We model every beam, every trim, every furnishing — and you approve the art direction before a single final pixel is rendered.
Review rounds.
Two rounds of revisions are standard. Our cloud render farm turns your notes into final frames in hours, not days.
Ready to sell.
Print-ready stills, broadcast-ready animation, VR builds, splat scenes, and native apps — delivered on brand, on brief, on time.
One studio in Milan.
Projects shipped worldwide.
DARK is intentionally a single-studio operation — every project crosses the founder's desk. Native Italian and English-speaking production, on-site capture across Italy and the Mediterranean, remote delivery anywhere in Europe or North America.