Founded 2016 · Milan, Italy · 97 verified 5★ reviews

Every pixel.
Every polygon.
Every niche.

DARK is a Milan-based 3D graphics studio. Architecture, product CGI, animation, character, VFX, motion graphics, scanning, Gaussian Splat, VR · AR · MR, real-time engines, automotive, fashion, medical, holographic — one studio in Italy, senior hands on every frame, projects delivered worldwide.

480+ Projects delivered
97 5★ Upwork reviews
🇮🇹 Milan · Italy
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Orest Moskal — Founder & CEO of DARK Studio Founder · CEO
📍 Milan, Italy 10+ years in 3D Independent studio
Hi — I'm the founder

I'm Orest Moskal,
founder and owner of DARK Studio.

I started DARK to do one thing well: make 3D graphics that move people — investors, buyers, audiences, juries. After ten years in the industry, I built the studio I wished I'd had as a client. Senior hands on every brief. No subcontracting your project to interns. No surprises in the calendar. No drama in the inbox.

Today DARK covers the full 3D production stack — architectural visualization, product CGI, animation, character work, VFX, motion graphics, scanning, Gaussian Splat capture, VR · AR · MR, real-time engines, and more. We work with developers, architects, brands, and studios across the United States and Europe. Every project crosses my desk personally.

— Orest M. Founder & Owner · DARK Studio
Loading Gaussian Splat scene…
Brush · WebGPU · drag to rotate · scroll to zoom
Signature technology

Gaussian Splat — reality you can walk through.

We capture real-world architecture at photographic fidelity using Gaussian Splatting. Every surface, every reflection, every light condition — preserved and explorable, in real time, in the browser.

60fps Real-time browser
<5ms Input latency
8K Effective resolution
VR Quest · Vision Pro
🎬 Open splat gallery · 7 scenes See the full pipeline →
Trusted by

Brands and architects who've shipped
through our pipeline.

From Zaha Hadid Architects' competition books to Samsung product launches, LG retail kiosks, New World Development sales suites, Tefal e-commerce sets, and Google branded experiences — DARK has supplied the 3D imagery, animation, and real-time builds.

See what we do for clients →
Showreel · 2025

Selected animations from the studio.

A curated look at recent cinematic walkthroughs, VR pilots and hero pieces produced in-house. Streamed directly from our archive — no compression tricks, no hidden cuts.

Interactive · VR

Apartment Interior — Unreal Engine Walkthrough

Fully navigable interior built in Unreal Engine 5. Real-time lighting, physicalized materials, first-person VR exploration for investor review rooms.

Cinematic · Exterior

Willow Lakes

Premium residential exterior — master-plan storytelling across golden hour, dusk, and night frames.

Hero · Opening

Hero Sequence

Opening beat of a full launch film — camera choreography built to plant the project in the viewer's memory within 10 seconds.

Presentation

3D Presentation

Pitch-ready 3D presentation — compressed narrative of the project's scale, program and key architectural gestures.

Full reel and private client cuts available on request. Request full reel
Featured work

Recent projects.

A selection of work delivered across residential, commercial, hospitality, and public-sector commissions — from New York to Berlin to Dubai.

View all projects →

Trusted across industries

Real-Estate Developers Architecture Firms Hospitality Brands Game Studios Automotive OEMs Fashion Houses Med-Tech Film & VFX
Frequently asked

Common questions, plain answers.

If yours isn't here, write us — we usually answer same day.

Do you only work in architecture?
No. We're a full-spectrum 3D graphics studio — architecture is one of 29 niches we cover. Product CGI, animation, character, VFX, motion graphics, scanning, Gaussian Splat, VR, real-time engines, automotive, fashion, medical, holographic — same studio, same senior leads.
How long does a project take?
A hero still or product shot lands in 1–3 weeks. A 30-second cinematic film: 4–10 weeks. A VR build or splat scene: 4–10 weeks. Each brief gets a fixed calendar before we commit to a fee.
What does it cost?
Hero stills from $3,360. Product CGI from $1,260. 30-second cinematic films from $9,800. Gaussian Splat scenes from $6,860. VR builds from $12,600. Promo videos from $6,800. Unreal-engine games from $21k. Mobile 3D apps from $24,500. Every price benchmarked 30–55% below USA and Australia premium-studio rates, comparable to or below EU mid-tier — same senior leads, Italy cost structure. See the pricing line on each service in Services for typical starting points.
Do you sign NDAs?
Yes — standard for us. We sign your NDA or send ours, before the brief is shared. Confidential client work doesn't appear in the public portfolio; private case studies available on request.
Where are you based?
Six studios: New York, London, Berlin, Milan, Paris, Barcelona. On-site capture and discovery calls everywhere across the Americas and Europe. See the locations page for direct numbers.
Can a Gaussian Splat run on my phone?
Yes — modern iPhones and Android flagships with WebGPU support play splat scenes directly in the browser. The same file also runs on Vision Pro, Quest, desktop, kiosk, and inside Unreal Engine without re-export.
Do you do work-for-hire or licensing?
Both. By default, deliverables are work-for-hire — you own them outright. Licensed assets (e.g. our scanned material library) are clearly priced and timed. Splat files are always delivered as a self-contained artifact you can archive.
How do I get started?
Send the brief — drawings, address, or just a paragraph — to info@dark-render.com or via the form. We come back in 48 hours with a scoped pipeline.
How we work

A quiet, precise process.

Four phases. Weekly delivery. No surprises. Built to match how architects, developers, and marketing teams actually make decisions.

[ 01 · Discover ]

Brief & brief-back.

We walk your drawings, your reference, your market. You leave with a fixed scope, a fixed fee, and a realistic calendar.

[ 02 · Build ]

Modeling & direction.

We model every beam, every trim, every furnishing — and you approve the art direction before a single final pixel is rendered.

[ 03 · Render ]

Review rounds.

Two rounds of revisions are standard. Our cloud render farm turns your notes into final frames in hours, not days.

[ 04 · Deliver ]

Ready to sell.

Print-ready stills, broadcast-ready animation, VR builds, splat scenes, and native apps — delivered on brand, on brief, on time.

480+ Projects delivered globally
32 Countries Across North America & Europe
94% Return-client rate
<24h Average response time
Where we work

One studio in Milan.
Projects shipped worldwide.

DARK is intentionally a single-studio operation — every project crosses the founder's desk. Native Italian and English-speaking production, on-site capture across Italy and the Mediterranean, remote delivery anywhere in Europe or North America.

Ready to start

Let's build something worth visiting.

Whether you're pitching a tower, selling a master plan, or capturing a completed build for eternity — we bring the pixels, the polish, and the process.

Start a project