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Surfacing · Niche portfolio

Texturing & Look Development

PBR materials, hero shaders, tileable libraries. Photoreal PBR texturing — Substance graphs, hand-painted detail, scanned PBR, custom shader networks, and look-dev calibration against reference imagery.

Lead time1–3 weeks
Fromfrom $1,260 / asset
ComplexityMedium
Deliverables3 types

What this service is

Photoreal PBR texturing — Substance graphs, hand-painted Mari detail, scanned PBR libraries, custom shader networks. Calibrated against macro reference imagery under controlled lighting.

Pricing context

USA texture artists (senior): $110–$220/hr. EU mid-tier: €65–€130/hr. DARK: $42–$85/hr — PBR-calibrated, AAA-game ready.

How the price is formed

UV unwrap + UDIM layout
16%
PBR maps (8 channel)
38%
Procedural breakup / damage
18%
Shader build + lookdev
18%
Engine integration + spec
10%

How we run it · 5 stages

01

Reference

Day 1

Macro photography of the real material under controlled lighting. Color reference cards. Material bible if there is one.

02

UV & layout

Day 2–3

UV unwrap or import client UVs. Texel density verification across the asset.

03

Substance graphs

Day 4–8

Procedural Substance graphs or hand-painted Mari layers. Variation, age, wear, customisable parameters.

04

Shader build

Day 9–12

Shader network in client engine (Unreal, Unity, Arnold, V-Ray, Octane). Lookdev under multiple HDRIs.

05

Delivery

Final days

Texture set (PBR maps, 2K–8K), Substance file, shader file, lookdev render package.

Tools & technology

Substance Painter + Designer

Industry standard for PBR authoring. We ship at 4K/8K with full 8-channel PBR — base, normal, rough, metal, AO, height, emissive, mask.

Mari

VFX-grade hero asset texturing — UDIM workflows, projection painting, film-pipeline ready.

ZBrush polypaint

Hand-painted detail where procedural can't get there — skin pores, hand-scribed surface stories.

Marmoset Toolbag (lookdev)

Real-time shader validation — what you see in Marmoset matches Unreal/Unity 1:1.

What you receive

Stack

Substance 3D Mari ZBrush Designer

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