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Product · Niche portfolio

Product Visualization & CGI

Studio-perfect product imagery — without the studio. Hero packshots, exploded views, configurator-ready assets and 360-spin sets for e-commerce, packaging, and launch campaigns.

Lead time1–3 weeks
Fromfrom $1,260 / shot
ComplexityLow–Medium
Deliverables4 types

What this service is

Product CGI replaces a photo studio with a fully digital twin of your product. We build the model from your CAD or technical drawings, develop accurate PBR materials calibrated to physical samples, and produce hero stills, exploded views, 360-spin loops, and configurator-ready assets. Once the digital master exists, infinite colour variants, finishes, and angles cost a fraction of a real reshoot — and there is no production schedule competing with your launch.

Pricing context

Industry premium (USA/AU): $2,000–$6,000 / shot · EU mid-tier: €1,200–€3,500 · DARK: from $1,260 (≈45% under US premium)

How the price is formed

CAD cleanup & high-poly modelling
32%
Studio lighting & turntables
24%
Materials, scratches, decals
20%
Render farm (multi-angle)
14%
Retouch & e-commerce variants
10%

How we run it · 5 stages

01

Reference & spec

Day 1

We work from CAD, technical drawings, or physical reference. Materials, finishes, color spec — all locked before modelling.

02

Model & material

Day 2–4

Sub-D modelling for hero, pre-shaded with PBR materials. Studio lighting rig built around the silhouette.

03

Lighting & camera

Day 4–6

Multiple camera angles, hero crops, ¾ views, spinning turntables. You choose composition before final renders.

04

Render

Day 6–10

Path-traced renders at print resolution. Clean alpha for compositing.

05

Delivery

Final day

Hero stills, exploded views, optional 360-spin .mp4 / WebGL configurator package.

Tools & technology

KeyShot + Octane

Photoreal product engine of choice — GPU-fast, physically accurate, perfect for e-commerce arrays.

Rhino / Solidworks import

Direct CAD ingest with manifold cleanup. We work with engineering files, not artist remakes.

Substance Painter

Material authoring — anodised metals, brushed aluminium, dielectrics — physically calibrated.

Photoshop + Capture One

Final retouch matched against real product photography swatches for shelf consistency.

What you receive

Stack

Cinema 4D Octane Houdini Substance 3D

Related portfolio work

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