Gaussian Splatting
Photoreal scenes that play in any browser, headset, or app. Capture-to-deploy splat pipeline: from Google Earth terrain through Unreal-rendered virtual photography to a single splat file that runs everywhere.
What this service is
Gaussian Splatting is the most photoreal 3D capture available in 2026. We run the full pipeline — Google Earth terrain, virtual photography from Unreal Engine 5, GPU training on our cluster — to deliver a single splat that plays in any browser, headset, or app.
Pricing context
Industry premium (USA/AU): $12,000–$30,000 / scene · EU mid-tier: €8,000–€22,000 · DARK: from $6,860 (≈55% under US premium)
How the price is formed
Splat work front-loads in capture — bad data here can't be saved downstream. We bring our own gear and budget the capture day generously to keep training clean.
How we run it · 5 stages
Source terrain
Week 1Pull the Google Earth imagery, elevation model, and city photogrammetry that covers the site. Build a geographically correct base.
Model district
Week 1–2Construct the master plan on top of the terrain — every building real, every street routed to contours, full streetscape detail.
Virtual capture
Week 2–3Run a virtual drone-swarm pass through the scene in Unreal Engine 5 — thousands of synthetic photos with locked camera tracks.
Train splat
Week 3–5Feed the dataset to the Gaussian Splat trainer on our GPU cluster. 30k optimization steps to convergence.
Multi-platform delivery
Week 6One file, every platform: WebGPU viewer, iOS/Android, Vision Pro, Quest, Unreal/Unity, kiosk build.
Tools & technology
3D Gaussian Splatting (Inria)
Original 3DGS pipeline plus our forked trainer with anti-aliasing, depth supervision, and SH compression.
Brush / SuperSplat
Editing — crop, mask, retime — splat files like layered comp files, non-destructive.
COLMAP + Glomap
Structure-from-motion for pose estimation. Glomap is 10× faster for big drone sets.
SPZ / .splat / .ksplat
Web-optimised formats — sub-50MB for Vision Pro, instant load on mobile WebGPU.
What you receive
- Trained .ply / .compressed.ply
- WebGPU viewer
- VR build
- Game-engine import
Stack
Related portfolio work
Start a gaussian splatting project
Reply within 24 hours · fixed quote within 48 hours · NDA standard.

